I actually tried to put the Control Room and the local tools into one simplified surface where I could do all the work.
I created a goddamn hydra.
Or, more precisely: I previously had 200 snakes. Untenable, obviously. So I merged them, with the explicit goal of creating something I could maintain and develop without an LLM, or an HDR-SLM, doing the heavy lifting for me.
I failed. I failed badly.
I swore to myself, and to the docs, not to trust that cursed space again.
I also got tired of waiting a minute every time I tried to start the damn server. So I created a text editor to get rid of all the AI slop that a friendly neighbourhood Codex sibling insisted on putting on every public surface.
That was the better idea, which I have slowly, very slowly and incrementally built up further.
Then I stumbled across something revolutionary, something new, radical and totally unexpected: something I had forgotten.
Because of course I had.
It was only the foundation of the entire site, more or less.
GPU-accelerated spatial GIS black magic math and other difficult words.
That is what I have been spending the last day or two on.
I also spun up WSL, which was way easier than I would have imagined. Again, of course it was.
The result, depending on the path, ranges from a few times faster to completely stupid triple-digit speedups compared to CPU, plus a buttload of additional capabilities that I am still discovering.
It has been a wild ride, as usual.
If you want the recent public evidence instead of this little confession, start with Ängaboskolan and Jonas Alströmer. That is where the current spatial/GPU detour is already leaking into the site.
We’ll see how much of this survives contact with reality.



